Design participation through the internet: a case study

Paul Richens, M Trinder

Research output: Contribution to journalArticlepeer-review

9 Citations (SciVal)
235 Downloads (Pure)

Abstract

Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use internet based communication between themselves and their architects, including email, a web site and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two-year project. Particularly successful has been the use of games software (QuakeII) for 3D presentation of the emerging building design.
Original languageEnglish
Pages (from-to)361-375
Number of pages15
Journalarq: Architectural Research Quarterly
Volume3
Issue number4
DOIs
Publication statusPublished - 1999

Fingerprint

Dive into the research topics of 'Design participation through the internet: a case study'. Together they form a unique fingerprint.

Cite this