Abstract
Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use internet based communication between themselves and their architects, including email, a web site and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two-year project. Particularly successful has been the use of games software (Quake II) for 3D presentation of the emerging building design.
Original language | English |
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Pages (from-to) | 353-358 |
Number of pages | 6 |
Journal | Journal of Architecture and Building Science |
Volume | 116 |
Issue number | 1481 |
Publication status | Published - Dec 2001 |