Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use internet based communication between themselves and their architects, including email, a web site and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two-year project. Particularly successful has been the use of games software (Quake II) for 3D presentation of the emerging building design.
|Number of pages||6|
|Journal||Journal of Architecture and Building Science|
|Publication status||Published - Dec 2001|