Design of a virtual trainer for exergaming

Lindsay Alexander Shaw, Romain Tourrel, Burkhard Claus Wünsche, Christof Lutteroth, Stefan Marks, Jude Buckley

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Citations (Scopus)

Abstract



Exergames are becoming increasingly popular as a way of motivating people to exercise. However, merely adding exercise elements to a game may not achieve the desired level of motivation and long term adherence. By designing an exergame which takes into account the user's personality profile, the user's level of motivation to play the game and thus exercise may be increased.

In this paper, we present an exergame using a virtual trainer system which can be customized for the personality of the user. The trainer system supports two modes: a competitive mode for players who are motivated by pushing themselves to beat an opponent, and a cooperative mode for players who enjoy working with another player to perform well.

We conduct a brief pilot study to evaluate our virtual trainers in which participants' personalities are evaluated using the Sport Orientation Questionnaire. They then play three short sessions of the exergame: a control condition without a trainer system, and one for each of the two trainer system. Our initial results indicate that the training systems are highly motivating when matching the personality of the user, particularly for competitive individuals.
Original languageEnglish
Title of host publicationProceedings of the Australasian Computer Science Week Multiconference (ASCW), 2016
Place of PublicationNew York, U. S. A.
PublisherAssociation for Computing Machinery
ISBN (Print)9781450340427
DOIs
Publication statusPublished - 2016
EventAustralasian Computer Science Week Multiconference (ASCW) ,2016 - Canberra, Australia
Duration: 2 Feb 201615 Feb 2016

Conference

ConferenceAustralasian Computer Science Week Multiconference (ASCW) ,2016
CountryAustralia
CityCanberra
Period2/02/1615/02/16

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Cite this

Shaw, L. A., Tourrel, R., Wünsche, B. C., Lutteroth, C., Marks, S., & Buckley, J. (2016). Design of a virtual trainer for exergaming. In Proceedings of the Australasian Computer Science Week Multiconference (ASCW), 2016 [63] New York, U. S. A.: Association for Computing Machinery. https://doi.org/10.1145/2843043.2843384

Design of a virtual trainer for exergaming. / Shaw, Lindsay Alexander; Tourrel, Romain; Wünsche, Burkhard Claus; Lutteroth, Christof; Marks, Stefan; Buckley, Jude.

Proceedings of the Australasian Computer Science Week Multiconference (ASCW), 2016. New York, U. S. A. : Association for Computing Machinery, 2016. 63.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Shaw, LA, Tourrel, R, Wünsche, BC, Lutteroth, C, Marks, S & Buckley, J 2016, Design of a virtual trainer for exergaming. in Proceedings of the Australasian Computer Science Week Multiconference (ASCW), 2016., 63, Association for Computing Machinery, New York, U. S. A., Australasian Computer Science Week Multiconference (ASCW) ,2016, Canberra, Australia, 2/02/16. https://doi.org/10.1145/2843043.2843384
Shaw LA, Tourrel R, Wünsche BC, Lutteroth C, Marks S, Buckley J. Design of a virtual trainer for exergaming. In Proceedings of the Australasian Computer Science Week Multiconference (ASCW), 2016. New York, U. S. A.: Association for Computing Machinery. 2016. 63 https://doi.org/10.1145/2843043.2843384
Shaw, Lindsay Alexander ; Tourrel, Romain ; Wünsche, Burkhard Claus ; Lutteroth, Christof ; Marks, Stefan ; Buckley, Jude. / Design of a virtual trainer for exergaming. Proceedings of the Australasian Computer Science Week Multiconference (ASCW), 2016. New York, U. S. A. : Association for Computing Machinery, 2016.
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