Deep learning on VR-induced attention

Gang Li, Muḥammad Adeel Khan

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

6 Citations (SciVal)

Abstract

Some evidence suggests that virtual reality (VR) approaches may lead to a greater attentional focus than experiencing the same scenarios presented on computer monitors. The aim of this study is to differentiate attention levels captured during a perceptual discrimination task presented on two different viewing platforms, standard personal computer (PC) monitor and head-mounted-display (HMD)-VR, using a well-described electroencephalography (EEG)-based measure (parietal P3b latency) and deep learning-based measure (that is EEG features extracted by a compact convolutional neural network-EEGNet and visualized by a gradient-based relevance attribution method-DeepLIFT). Twenty healthy young adults participated in this perceptual discrimination task in which according to a spatial cue they were required to discriminate either a 'Target' or 'Distractor' stimuli on the screen of viewing platforms. Experimental results show that the EEGNet-based classification accuracies are highly correlated with the p values of statistical analysis of P3b. Also, the visualized EEG features are neurophysiologically interpretable. This study provides the first visualized deep learning-based EEG features captured during an HMD-VR-based attentional task. © 2019 IEEE.
Original languageEnglish
Title of host publication2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
Place of PublicationU. S. A.
PublisherIEEE
Pages163-166
ISBN (Print)9781728156040
Publication statusPublished - 31 Dec 2019
Event2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019 -
Duration: 9 Dec 201911 Dec 2019

Conference

Conference2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019
Period9/12/1911/12/19

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