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Dance as a mental health therapy in the Metaverse: exploring the therapeutic potential of Dance Movement Therapy as a non-pharmacological treatment in the Metaverse

Petar Radanliev

Research output: Contribution to journalReview articlepeer-review

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Abstract

Introduction: This study conducts a detailed qualitative review of Alternative Therapies for mental health and proposes a novel design for integrating Non-Pharmacological Interventions into the Metaverse Extended Reality environments. Aim/question: This study investigates the potential of the Extended Reality environments for Non-Pharmacological Interventions in Mental Health, with a specific focus on Dance Movement Therapy as a preventive and therapeutic strategy for anxiety, depression, and other mental health conditions. Method: This study conducts qualitative evidence syntheses of primary quantitative data and performs meta-analyses of existing studies of participants reporting anxiety, depression, or other mental health conditions. Results: Dance Movement Therapy in the extended reality environments shows promise as a viable alternative therapy, but data privacy and ethical considerations must be addressed. Discussion: This study raises significant concerns regarding the privacy and security of participants' data, necessitating the storage of only the metadata in electronically compatible files, in cases where users' data is stored for long-term preservation. Implications for practice: The outcomes of this study could revolutionize mental health practice, providing effective Non-Pharmacological Interventions for anxiety, depression, and other mental health conditions.

Original languageEnglish
Article number1334027
JournalFrontiers in Computer Science
Volume6
DOIs
Publication statusPublished - 7 Feb 2024

Funding

The author(s) declare financial support was received for the research, authorship, and/or publication of this article. This work has been supported by the EPSRC grant No. EP/S035362/1 and ESRC under grant No. ES/V003666/1.

FundersFunder number
Engineering and Physical Sciences Research CouncilEP/S035362/1
Economic and Social Research CouncilES/V003666/1

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Augmented Reality (AR)
  • Dance Movement Therapy (DMT)
  • extended reality (XR)
  • mental health
  • Metaverse
  • Mixed Reality (MR)
  • Virtual Reality (VR)

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Science Applications

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