@inproceedings{a3929ef7603348ef8c9d748a0ea07376,
title = "Cybersecurity Awareness via Physical Games",
abstract = "This short paper (supporting an invited presentation at the WISE 2025 conference) summarises a series of cybersecurity awareness activities, which have been designed to offer short but meaningful opportunities for layperson users to build basic cybersecurity awareness. The three activities – Password Strength Meter, Hacker Whacker game, and Cyber Defence Dice game – have been used in various public-facing events, and collectively demonstrate success in delivering cybersecurity awareness in a fun and engaging manner.",
keywords = "Awareness, Cyber Games, Gamification, User Engagement",
author = "Steven Furnell and James Todd and Simon Castle-Green and Lucija {\v S}mid",
year = "2025",
month = may,
day = "21",
doi = "10.1007/978-3-031-94924-1\_17",
language = "English",
isbn = "9783031949234",
series = "IFIP Advances in Information and Communication Technology",
publisher = "Springer",
pages = "241--244",
editor = "Lynette Drevin and Leung, \{Wai Sze\} and \{von Solms\}, Sun{\'e}",
booktitle = "Information Security Education. Empowering People Through Information Security Education - 17th IFIP WG 11.8 World Conference, WISE 2025, Proceedings",
note = "17th IFIP WG 11.8 World Conference on Information Security Education, WISE 2025 ; Conference date: 21-05-2025 Through 23-05-2025",
}