Abstract
While much of the traditional terminology of visual effects survives, the role of computers has transformed the way in which filmmakers are able to realize their vision. To support these filmmakers, effects teams must understand both how visual effects have been created in the past and how to develop software to deliver them in the modern context. The assignment we present here is designed to be part of a computing programme that provides an opportunity for students to develop such software in a near realistic setting. We do this by asking the students to work in small groups to replicate a classic visual effect that was originally created in camera. competent programmers. However, they are not expected to already be specialists in visual effects. They will have completed both computer animation and computer vision courses as part of the overall programme.
Original language | English |
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Title of host publication | ACM SIGGRAPH 2019 Educators Forum, SIGGRAPH 2019 |
Publisher | Association for Computing Machinery |
Pages | 1-2 |
Number of pages | 2 |
ISBN (Electronic) | 9781450367820 |
DOIs | |
Publication status | Published - 31 Jul 2019 |
Event | ACM SIGGRAPH 2019 Educators Forum - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019 - Los Angeles, USA United States Duration: 28 Jul 2019 → … |
Publication series
Name | Proceedings of ACM Siggraph (Siggraph conference) |
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Publisher | ACM |
ISSN (Electronic) | 2376-1180 |
Conference
Conference | ACM SIGGRAPH 2019 Educators Forum - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019 |
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Country/Territory | USA United States |
City | Los Angeles |
Period | 28/07/19 → … |
Bibliographical note
Publisher Copyright:© 2019 Copyright held by the owner/author(s).
Keywords
- Modeling
- Motion capture
- Production
- Rendering
- Teaching
- Vision
- Visual effects
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction