Abstract

In this paper, we delve into the problem of using monetary incentives to encourage players to shift from an initial Nash equilibrium to a more favorable one within a game. Our main focus revolves around computing the minimum reward required to facilitate this equilibrium transition. The game involves a single row player who possesses m strategies and k column players, each endowed with n strategies. Our findings reveal that determining whether the minimum reward is zero is NP-complete, and computing the minimum reward becomes APX-hard. Nonetheless, we bring some positive news, as this problem can be efficiently handled if either k or n is a fixed constant. Furthermore, we have devised an approximation algorithm with an additive error that runs in polynomial time. Lastly, we explore a specific case wherein the utility functions exhibit single-peaked characteristics, and we successfully demonstrate that the optimal reward can be computed in polynomial time.

Original languageEnglish
Title of host publicationProceedings of the 38th AAAI Conference on Artificial Intelligence
EditorsMichael Wooldridge, Jennifer Dy, Sriraam Natarajan
PublisherAssociation for the Advancement of Artificial Intelligence (AAAI)
Pages9765-9772
Number of pages8
Volume38
Edition9
DOIs
Publication statusPublished - 25 Mar 2024
Event38th AAAI Conference on Artificial Intelligence, AAAI 2024 - Vancouver, Canada
Duration: 20 Feb 202427 Feb 2024

Publication series

NameProceedings of the AAAI Conference on Artificial Intelligence
ISSN (Print)2159-5399

Conference

Conference38th AAAI Conference on Artificial Intelligence, AAAI 2024
Country/TerritoryCanada
CityVancouver
Period20/02/2427/02/24

ASJC Scopus subject areas

  • Artificial Intelligence

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