CoilMove: An actuated to-body energy transfer system

Paul Worgan, Mike Fraser

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

6 Citations (SciVal)

Abstract

Today, users are an integral part of charging their mobile and wearable computing devices, including smartphones, smartwatches, fitness trackers and music players. In this paper CoilMove is presented. CoilMove is an actuated wireless energy transfer system, envisaged as being embedded within a surface in a user's ambient environment, such as a floor or table. CoilMove transfers energy to devices located on the body and can recharge our mobile and wearable devices through inductive power transfer without the need for user input. CoilMove is capable of locating a device on a user's body through the presence of a magnet on the device. The user need not be aware of the interaction and from a user perspective devices would appear to charge themselves. Furthermore CoilMove is compliant with international guidelines on time-varying magnetic fields present in inductive power transfer systems, affording prolonged system use. Copyright is held by the owner/author(s).

Original languageEnglish
Title of host publicationDIS 2017: Proceedings of the 2017 ACM Conference on Designing Interactive Systems
PublisherAssociation for Computing Machinery
Pages791-795
Number of pages5
ISBN (Electronic)9781450349222
DOIs
Publication statusPublished - 10 Jun 2017
Event12th ACM Conference on Designing Interactive Systems, DIS 2017 - Edinburgh, UK United Kingdom
Duration: 10 Jun 201714 Jun 2017

Publication series

NameDIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems

Conference

Conference12th ACM Conference on Designing Interactive Systems, DIS 2017
Country/TerritoryUK United Kingdom
CityEdinburgh
Period10/06/1714/06/17

Keywords

  • Actuated energy transfer
  • Mobile charging
  • To-body energy transfer
  • Ubiquitous charging
  • Wearable charging

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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