Casual Real-World VR using Light Fields

Yusuke Tomoto, Srinivas Rao, Tobias Bertel, Krunal Chande, Christian Richardt, Stefan Holzer, Rodrigo Ortiz-Cayon

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual reality (VR) would benefit from more end-to-end systems centered around a casual capturing procedure, high-quality visual results, and representations that are viewable on multiple platforms. We present an end-to-end system that is designed for casual creation of real-world VR content, using a smartphone. We use an AR app to capture a linear light field of a real-world object by recording a video sweep around the object. We predict multiplane images for a subset of input viewpoints, from which we extract high-quality textured geometry that are used for real-time image-based rendering suitable for VR. The round-trip time of our system, from guided capture to interactive display, is typically 1–2 minutes per scene.
Original languageEnglish
Title of host publicationSA'20 Posters: SIGGRAPH Asia 2020 Posters
PublisherAssociation for Computing Machinery
Pages1-2
Number of pages2
DOIs
Publication statusPublished - 31 Dec 2020
EventACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia - Online
Duration: 4 Dec 202013 Dec 2020
Conference number: 13
https://sa2020.siggraph.org/en/

Conference

ConferenceACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Abbreviated titleSIGGRAPH Asia
Period4/12/2013/12/20
Internet address

Keywords

  • virtual reality
  • VR photography
  • view synthesis
  • multiplane images

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