Abstract
Virtual reality (VR) would benefit from more end-to-end systems centered around a casual capturing procedure, high-quality visual results, and representations that are viewable on multiple platforms. We present an end-to-end system that is designed for casual creation of real-world VR content, using a smartphone. We use an AR app to capture a linear light field of a real-world object by recording a video sweep around the object. We predict multiplane images for a subset of input viewpoints, from which we extract high-quality textured geometry that are used for real-time image-based rendering suitable for VR. The round-trip time of our system, from guided capture to interactive display, is typically 1–2 minutes per scene.
Original language | English |
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Title of host publication | SA'20 Posters: SIGGRAPH Asia 2020 Posters |
Publisher | Association for Computing Machinery |
Pages | 1-2 |
Number of pages | 2 |
DOIs | |
Publication status | Published - 31 Dec 2020 |
Event | ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia - Online Duration: 4 Dec 2020 → 13 Dec 2020 Conference number: 13 https://sa2020.siggraph.org/en/ |
Conference
Conference | ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia |
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Abbreviated title | SIGGRAPH Asia |
Period | 4/12/20 → 13/12/20 |
Internet address |
Keywords
- virtual reality
- VR photography
- view synthesis
- multiplane images