Carrot & Stick: Electrical Muscle Stimulation output generated through incentivized/de-incentivized exergames

Joey Campbell, Mike Fraser

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

2 Citations (SciVal)

Abstract

Exertion based video games have sought to encourage physical activity. In this paper we explore whether haptic intervention by the exertion game can encourage physical performance. Our system asks users to perform a series of repetitive strenuous tasks comparable to everyday exercise in a gym. Using Electrical Muscle Stimulation (EMS), we introduce two further conditions to the exercise. ‘Carrot’ condition applies EMS to enhance muscle contraction in compliance with the exercise motion, in our case exaggerating bicep contraction during a bicep flex. ‘Stick’ condition applies EMS to counteract muscle contraction in opposition to the exercise motion, in our case activating triceps contraction during a bicep flex. Our aim was to explore whether physical exertion in a virtual environment could be increased through these techniques, either by explicitly supporting or further challenging the movement with EMS. This paper discusses the design, implementation and results of this project.

Original languageEnglish
Title of host publicationECCE 2019 - Proceedings of the 31st European Conference on Cognitive Ergonomics
Subtitle of host publication''Design for Cognition''
PublisherAssociation for Computing Machinery
Pages188-191
Number of pages4
ISBN (Electronic)9781450371667
DOIs
Publication statusPublished - 10 Sept 2019
Event31st European Conference on Cognitive Ergonomics: Design for Cognition, ECCE 2019 - Belfast, UK United Kingdom
Duration: 10 Sept 201913 Sept 2019

Publication series

NameECCE 2019 - Proceedings of the 31st European Conference on Cognitive Ergonomics: ''Design for Cognition''

Conference

Conference31st European Conference on Cognitive Ergonomics: Design for Cognition, ECCE 2019
Country/TerritoryUK United Kingdom
CityBelfast
Period10/09/1913/09/19

Keywords

  • Electrical Muscle Stimulation
  • Exergames
  • Haptic actuation
  • Immersive virtual environments

ASJC Scopus subject areas

  • Human Factors and Ergonomics
  • Artificial Intelligence

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