Capture4VR: From VR Photography to VR Video

Christian Richardt, Peter Hedman, Ryan S. Overbeck, Brian Cabral, Robert Konrad, Steve Sullivan

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

7 Citations (SciVal)
133 Downloads (Pure)


Virtual reality (VR) enables the display of dynamic visual content with unparalleled realism and immersion. However, VR is also still a relatively young medium that requires new ways to author content, particularly for visual content that is captured from the real world. This course, therefore, provides a comprehensive overview of the latest progress in bringing photographs and video into VR. Ultimately, the techniques, approaches and systems we discuss aim to faithfully capture the visual appearance and dynamics of the real world, and to bring it into virtual reality to create unparalleled realism and immersion by providing freedom of head motion and motion parallax, which is a vital depth cue for the human visual system. In this half-day course, we take the audience on a journey from VR photography to VR video that began more than a century ago but which has accelerated tremendously in the last five years. We discuss both commercial state-of-the-art systems by Facebook, Google and Microsoft, as well as the latest research techniques and prototypes.
Original languageEnglish
Title of host publicationACM SIGGRAPH 2019 Courses, SIGGRAPH 2019
PublisherAssociation for Computing Machinery
Number of pages319
ISBN (Electronic)9781450363075
Publication statusPublished - 28 Jul 2019

Publication series

NameACM SIGGRAPH 2019 Courses, SIGGRAPH 2019

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction


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