In this paper we consider how visualizations might support judgements about fairness in collaborative work. We present a qualitative investigation of meters, existing artefacts that enable awareness of contributions in the online game World of Warcraft. Through in-depth interviews with game players, we draw attention to the value of meters as tools for self-reflection and group evaluation. Yet we also describe problematic consequences that arise as a result of meters, distinguishing their usage as in-the-moment awareness tools from instruments used after the fact to apportion credit and blame. We argue that representations like meters may be enough to provoke initial questions about fairness, but are likely to undermine the efforts of collaborators if they fail to combine a set of indices that reflect important aspects of individual work in the context of team activity. We consider broader lessons for the way in which future designs might aim to support fairness in collaborative systems, pointing to multidimensional mechanisms adapted specifically to real-time or retrospective usage.
|Number of pages||15|
|Publication status||Published - 27 Feb 2016|
|Event||The 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing - California, San Francisco, USA United States|
Duration: 27 Feb 2016 → 3 Mar 2016
|Conference||The 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing|
|Country||USA United States|
|Period||27/02/16 → 3/03/16|
FingerprintDive into the research topics of 'Can visualization of contributions support fairness in collaboration? Findings from meters in an online game'. Together they form a unique fingerprint.
- Department of Computer Science - Senior Lecturer
- Institute for Policy Research (IPR)
- UKRI CDT in Accountable, Responsible and Transparent AI
Person: Research & Teaching