Can Visual Motion Presented in a VR Headset Reduce Motion Sickness for Vehicle Passengers?

Katharina Margareta Theresa Pöhlmann, Marc Stephan Kurt Auf Der Heyde, Gang Li, Frans Verstraten, Stephen Anthony Brewster, Mark McGill

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

16 Citations (SciVal)

Abstract

To make the rise of automated vehicles possible and to allow for their mass adoption, one major problem still needs to be solved: Motion sickness. Automated vehicles lead to increased motion sickness partly caused by an occlusion of the outside world (conflict between visual and vestibular system). In this study, we propose the usage of Virtual Reality (VR) headsets for productivity tasks while traveling as well as a motion sickness mitigation strategy. Car motion is simulated using a rotating chair while a reading task is presented in VR with or without visual motion cues being presented in the background. Visual motion cues showed a somewhat beneficial effect on motion sickness in this study without being perceived as too distracting from the primary reading task or affecting reading performance further highlighting the potential of VR usage in transport.
Original languageEnglish
Title of host publication14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450394284
DOIs
Publication statusPublished - 17 Sept 2022
EventAutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Seoul , Korea, Republic of
Duration: 17 Sept 202220 Sept 2022

Conference

ConferenceAutomotiveUI '22
Country/TerritoryKorea, Republic of
CitySeoul
Period17/09/2220/09/22

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