Behavioural facial animation using motion graphs and mind maps

José Serra, Verónica Orvalho, Darren Cosker

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

3 Citations (SciVal)
282 Downloads (Pure)


We present a new behavioural animation method that combines motion graphs for synthesis of animation and mind maps as behaviour controllers for the choice of motions, significantly reducing the cost of animating secondary characters. Motion graphs are created for each facial region from the analysis of a motion database, while synthesis occurs by minimizing the path distance that connects automatically chosen nodes. A Mind map is a hierarchical graph built on top of the motion graphs, where the user visually chooses how a stimulus affects the character's mood, which in turn will trigger motion synthesis. Different personality traits add more emotional complexity to the chosen reactions. Combining behaviour simulation and procedural animation leads to more emphatic and autonomous characters that react differently in each interaction, shifting the task of animating a character to one of defining its behaviour.

Original languageEnglish
Title of host publicationMIG '16, Proceedings of the 9th International Conference on Motion in Games
Place of PublicationNew York, U. S. A.
PublisherAssociation for Computing Machinery
Number of pages6
ISBN (Electronic)9781450345927
Publication statusPublished - 10 Oct 2016
Event9th International Conference on Motion in Games, MIG 2016 - San Francisco, USA United States
Duration: 10 Oct 201612 Oct 2016


Conference9th International Conference on Motion in Games, MIG 2016
Country/TerritoryUSA United States
CitySan Francisco


  • Behavioural simulation
  • Facial animation
  • Procedural generation


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