Projects per year
We present a new behavioural animation method that combines motion graphs for synthesis of animation and mind maps as behaviour controllers for the choice of motions, significantly reducing the cost of animating secondary characters. Motion graphs are created for each facial region from the analysis of a motion database, while synthesis occurs by minimizing the path distance that connects automatically chosen nodes. A Mind map is a hierarchical graph built on top of the motion graphs, where the user visually chooses how a stimulus affects the character's mood, which in turn will trigger motion synthesis. Different personality traits add more emotional complexity to the chosen reactions. Combining behaviour simulation and procedural animation leads to more emphatic and autonomous characters that react differently in each interaction, shifting the task of animating a character to one of defining its behaviour.
|Title of host publication||MIG '16, Proceedings of the 9th International Conference on Motion in Games|
|Place of Publication||New York, U. S. A.|
|Publisher||Association for Computing Machinery|
|Number of pages||6|
|Publication status||Published - 10 Oct 2016|
|Event||9th International Conference on Motion in Games, MIG 2016 - San Francisco, USA United States|
Duration: 10 Oct 2016 → 12 Oct 2016
|Conference||9th International Conference on Motion in Games, MIG 2016|
|Country/Territory||USA United States|
|Period||10/10/16 → 12/10/16|
- Behavioural simulation
- Facial animation
- Procedural generation
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- 1 Finished
Cosker, D., Bilzon, J., Campbell, N., Cazzola, D., Colyer, S., Fincham Haines, T., Hall, P., Kim, K. I., Lutteroth, C., McGuigan, P., O'Neill, E., Richardt, C., Salo, A., Seminati, E., Tabor, A. & Yang, Y.
1/09/15 → 28/02/21
Project: Research council