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Abstract
We present Beauty3DFaceNet, the first deep convolutional neural network to predict attractiveness on 3D faces with both geometry and texture information. The proposed network can learn discriminative and complementary 2D and 3D facial features, allowing accurate attractiveness prediction for 3D faces. The main component of our network is a fusion module that fuses geometric features and texture features. We further employ a novel sampling strategy for our network based on a prior of facial landmarks, which improves the performance of learning aesthetic features from a face point cloud. Comparing to previous work, our approach takes full advantage of 3D geometry and 2D texture and does not rely on handcrafted features based on highly accurate facial characteristics such as feature points. To facilitate 3D facial attractiveness research, we also construct the first 3D face dataset ShadowFace3D, which contains 6,000 high-quality 3D faces with attractiveness labeled by human annotators. Extensive quantitative and qualitative evaluations show that Beauty3DFaceNet achieves a significant correlation with the average human ratings. This validates that a deep learning network can effectively learn and predict 3D facial attractiveness.
Original language | English |
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Pages (from-to) | 11-18 |
Journal | Computers and Graphics (Pergamon) |
Volume | 98 |
Early online date | 23 Apr 2021 |
DOIs | |
Publication status | Published - 31 Aug 2021 |
Bibliographical note
Funding Information:Xiaogang Jin was supported by the National Natural Science Foundation of China (Grant Nos. 61972344, 61732015 ), and the Ningbo Major Special Projects of the “Science and Technology Innovation 2025” (Grant No. 2020Z007).
Publisher Copyright:
© 2021 Elsevier Ltd
Copyright:
Copyright 2021 Elsevier B.V., All rights reserved.
Keywords
- 3D facial attractiveness prediction
- Datasets
- Deep learning
- Feature fusion
ASJC Scopus subject areas
- Software
- Signal Processing
- General Engineering
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) - 2.0
Campbell, N. (PI), Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Cosker, D. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Petrini, K. (CoI), Proulx, M. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/11/20 → 31/10/25
Project: Research council
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Fincham Haines, T. (CoI), Hall, P. (CoI), Kim, K. I. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Richardt, C. (CoI), Salo, A. (CoI), Seminati, E. (CoI), Tabor, A. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/09/15 → 28/02/21
Project: Research council