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Abstract
Combining exercises with game elements (exergaming) is a promising approach to increase physical activity of users not intrinsically motivated to exercise. Multiplayer games are particularly promising, since they add a social (competitive or collaborative) component. However, exercising together can become frustrating if users have vastly different abilities. In this paper, we review existing approaches for balancing differing physical abilities of players in competitive exergames, and based on this, we propose a novel exertion-based balancing formula. In contrast to previous work, we evaluate exertion-based balancing formulas with a moderately complex gameplay and show that it results in closer competitive gameplay and a more enjoyable game experience. The proposed formula can be applied to a wide variety of exergames and has the potential to increase compliance and long-term use of exergames.
Original language | English |
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Title of host publication | Proceedings of the 29th Australian Conference on Human-Computer Interaction (OzCHI) |
Subtitle of host publication | Human-Nature, OzCHI 2017 |
Editors | Margot Brereton, Dhaval Vyas, Alessandro Soro, Bernd Ploderer, Jenny Waycott, Ann Morrison |
Publisher | Association for Computing Machinery |
Pages | 210-217 |
Number of pages | 8 |
ISBN (Electronic) | 9781450353793 |
DOIs | |
Publication status | Published - 28 Nov 2017 |
Event | 29th Australian Computer-Human Interaction Conference, OzCHI 2017 - Brisbane, Australia Duration: 28 Nov 2017 → 1 Dec 2017 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 29th Australian Computer-Human Interaction Conference, OzCHI 2017 |
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Country/Territory | Australia |
City | Brisbane |
Period | 28/11/17 → 1/12/17 |
Keywords
- Competitive gameplay
- Exercise games
- Exergames
- Game balancing
- Heart rate scaling
- Motivation
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Networks and Communications
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Dive into the research topics of 'Balancing Different Fitness Levels in Competitive Exergames based on Heart Rate and Performance'. Together they form a unique fingerprint.Projects
- 1 Finished
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Fincham Haines, T. (CoI), Hall, P. (CoI), Kim, K. I. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Richardt, C. (CoI), Salo, A. (CoI), Seminati, E. (CoI), Tabor, A. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/09/15 → 28/02/21
Project: Research council