Augmenting amusement rides with telemetry

Brendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, Kher Hui Ng, Andrew French, Tom Rodden, Steve Benford

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

We present a system that uses wireless telemetry to enhance the experience of fairground and theme park amusement rides. Our system employs wearable technologies to capture video, audio, heart-rate and acceleration data from riders, which are then streamed live to large public displays and are also recorded. This system has been embedded into a theatrical event called Fairground: Thrill Laboratory in which riders are first selected from a watching audience and their captured data is subsequently presented back to this audience and discussed by experts in medical monitoring, psychology and ride design. Drawing on our experience of deploying the system on three contrasting rides, during which time it was experienced by 25 riders and over 500 audience members, we reflect on how such telemetry data can enhance amusement rides for riders and spectators alike, both during and after the ride.

Original languageEnglish
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
Pages115-122
Number of pages8
Volume203
DOIs
Publication statusPublished - 23 Aug 2007
Event4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
Duration: 13 Jun 200715 Jun 2007

Conference

Conference4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
CountryAustria
CitySalzburg
Period13/06/0715/06/07

Keywords

  • Accelerometer
  • Amusement rides
  • ECG
  • Electrocardiogram
  • Fairgrounds
  • Heart-rate
  • Physiological monitoring
  • Spectator interfaces
  • Telemetry
  • Theme parks
  • Thrill
  • Wireless video and audio

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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