Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books

Matjaz Kljun, Klen Čopič Pucihar, Jason Mark Alexander, Maheshya Weerasinghe, Cuauhtli Campos, Julie Ducasse, Barbara Kopačin, Jens Grubert, Paul Coulton, Miha Čelar

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

16 Citations (SciVal)
81 Downloads (Pure)

Abstract

Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The design of such augmentation—its medium, quantity, frequency, content, and access technique—can have a significant impact on the reading experience. In the worst case, such as where children are learning to read, the print medium can become a proxy for accessing digital content only, and the textual content is avoided. In this work, we examine how augmented content can change the reader’s behaviour with a comic book. We first report on the usage of a commercially available augmented comic for children, providing evidence that a third of all readers converted to simply viewing the digital media when printed content is duplicated. Second, we explore the design space for digital content augmentation in print media. Third, we report a user study with 136 children that examined the impact of both content length and presentation in a digitally-augmented comic book. From this, we report a series of design guidelines to assist designers and editors in the development of digitally-augmented print media.
Original languageEnglish
Title of host publicationProceedings of the 2019 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Print)9781450359702
DOIs
Publication statusPublished - 4 May 2019

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
PublisherACM

Bibliographical note

© ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems http://doi.acm.org/10.1145/3290605.3300333

Keywords

  • Augmented reality
  • Comic books
  • Digital augmentation

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