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AR versus Physical Data Representations: A Comparison of User Engagement and Spatial Exploration Patterns

  • Mira Thieme
  • , Rosa van Koningsbruggen
  • , Dominic Potts
  • , Eva Hornecker
  • Bauhaus-Universität Weimar

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

1   Link opens in a new tab Citation (SciVal)

Abstract

Immersive visualisations, that enable spatial, embodied exploration (e.g., XR and physicalisations), have the potential to increase user engagement with data representations. However, which mode of representation offers a higher engagement, and how does the user experience differ? Our work compares a physicalisation to a mobile AR representation of energy consumption sources and CO2 emissions. In a counter-balanced study with 16 participants, we found no significant differences in perceived user engagement, except for higher scores in “perceived usability”. The physicalisation was considered 'real' and intuitive, the AR representation technical and precise. Most participants preferred the physicalisation and felt more 'connected' with it. We also analysed patterns of how people moved around the representations, and found no differences between conditions. Despite people being able to touch the physicalisation, this was barely made use of-thereby turning both conditions into visual exploration. We discuss what rationale participants provided for barely touching and discuss implications.

Original languageEnglish
Title of host publicationProceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025
PublisherAssociation for Computing Machinery
Number of pages16
ISBN (Electronic)9798400711978
DOIs
Publication statusPublished - 4 Mar 2025
Event19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025 - Bordeaux, France
Duration: 4 Mar 20257 Mar 2025

Publication series

NameProceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025

Conference

Conference19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025
Country/TerritoryFrance
CityBordeaux
Period4/03/257/03/25

Funding

This work was partly funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation), grant number -420584617 / HO3901/4-1.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 7 - Affordable and Clean Energy
    SDG 7 Affordable and Clean Energy

Keywords

  • immersive analytics
  • spatial interaction
  • touch
  • user experience

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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