Animar: Augmenting the reality of storyboards and animations

Caio Lins, Ermano Arruda, Edvar Neto, Rafael Roberto, Veronica Teichrieb, Daniel Freitas, Jo o.Marcelo Teixeira

Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

3 Citations (SciVal)

Abstract

This paper presents Animar, a mobile application to create short animations that uses augmented reality to aid the sketching. This application was conceived using design methods and its characteristics were used to create the interface and form of interaction. The user draws each frame on a specific paper with empty rectangles and a few patterns. The software extracts the frames and rectifies the perspective distortion using image processing techniques. To help the user, Animar tracks the pattern to show a virtual onion skin of a chosen frame over another one. The animation is generated by combining all the frames extracted from the paper. Animar was developed for Android and supports multiple screen sizes from cell phones to tablets and its concept won an international contest on problem solving with augmented reality.

Original languageEnglish
Title of host publicationProceedings - 2014 16th Symposium on Virtual and Augmented Reality, SVR 2014
PublisherIEEE
Pages106-109
Number of pages4
ISBN (Electronic)9781479942619
DOIs
Publication statusPublished - 29 Sept 2014
Event2014 16th Symposium on Virtual and Augmented Reality, SVR 2014 - Salvador, Brazil
Duration: 12 May 201415 May 2014

Publication series

NameProceedings - 2014 16th Symposium on Virtual and Augmented Reality, SVR 2014

Conference

Conference2014 16th Symposium on Virtual and Augmented Reality, SVR 2014
Country/TerritoryBrazil
CitySalvador
Period12/05/1415/05/14

Bibliographical note

Publisher Copyright:
© 2014 IEEE.

Keywords

  • animation
  • drawing
  • mobile augmented reality

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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