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Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming

Soumya C. Barathi, Michael Proulx, Eamonn O'Neill, Christof Lutteroth

  • Centre for Digital Entertainment (CDE)
  • Centre for the Analysis of Motion, Entertainment Research & Applications
  • Department of Computer Science
  • UKRI CDT in Accountable, Responsible and Transparent AI
  • REal and Virtual Environments Augmentation Labs (REVEAL)
  • Human Computer Interaction (The CREATE Lab)
  • Department of Psychology
  • Centre for Autonomous Robotics (CENTAUR)
  • Centre for Doctoral Training in Decarbonisation of the Built Environment (dCarb)
  • EPSRC Centre for Doctoral Training in Statistical Applied Mathematics (SAMBa)
  • Centre for Networks and Collective Behaviour

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

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  • Christof Lutteroth

    • C.Lutteroth@bath.ac.uk
    • Department of Computer Science - Senior Lecturer
    • Centre for the Analysis of Motion, Entertainment Research & Applications
    • REal and Virtual Environments Augmentation Labs (REVEAL)

    Person: Research & Teaching

  • Eamonn O'Neill

    • E.ONeill@bath.ac.uk
    • Department of Computer Science - Professor
    • UKRI CDT in Accountable, Responsible and Transparent AI
    • Centre for the Analysis of Motion, Entertainment Research & Applications
    • Centre for Networks and Collective Behaviour
    • Centre for Autonomous Robotics (CENTAUR)
    • EPSRC Centre for Doctoral Training in Statistical Applied Mathematics (SAMBa)
    • Centre for Doctoral Training in Decarbonisation of the Built Environment (dCarb)
    • REal and Virtual Environments Augmentation Labs (REVEAL)

    Person: Research & Teaching

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