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Abstract
Redirected Walking (RDW) algorithms aim to impose several types of gains on users immersed in Virtual Reality and distort their walking paths in the real world, thus enabling them to explore a larger space. Since collision with physical boundaries is inevitable, a reset strategy needs to be provided to allow users to reset when they hit the boundary. However, most reset strategies are based on simple heuristics by choosing a seemingly suitable solution, which may not perform well in practice. In this paper, we propose a novel optimization-based reset algorithm adaptive to different RDW algorithms. Inspired by the approach of finite element analysis, our algorithm splits the boundary of the physical world by a set of endpoints. Each endpoint is assigned a reset vector to represent the optimized reset direction when hitting the boundary. The reset vectors on the edge will be determined by the interpolation between two neighbouring endpoints. We conduct simulation-based experiments for three RDW algorithms with commonly used reset algorithms to compare with. The results demonstrate that the proposed algorithm significantly reduces the number of resets.
Original language | English |
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Pages (from-to) | 2080-2092 |
Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | 29 |
Issue number | 4 |
Early online date | 4 Jan 2022 |
DOIs | |
Publication status | Published - 30 Apr 2023 |
Funding
This work was supported in part by National Key Technology R&D Program under Grant 2017YFB1002604, in part by the National Natural Science Foundation of China under Grants 61521002 and 62132012, and in part by the Research Grant of Beijing Higher Institution Engineering Research Center, and Tsinghua-Tencent Joint Laboratory for Internet Innovation Technology. The work of Yong-Liang Yang was supported by RCUK Grant CAMERA (EP/M023281/1, EP/T022523/1), and a gift from Adobe.
Keywords
- Adaptive optimization
- Heuristic algorithms
- Layout
- Legged locomotion
- Navigation
- Obstacle-ridden area
- Optimization
- Redirected walking
- Redirection
- Resetting
- Space exploration
- Space vehicles
ASJC Scopus subject areas
- Software
- Signal Processing
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) - 2.0
Campbell, N. (PI), Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Cosker, D. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Petrini, K. (CoI), Proulx, M. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/11/20 → 31/10/25
Project: Research council
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Fincham Haines, T. (CoI), Hall, P. (CoI), Kim, K. I. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Richardt, C. (CoI), Salo, A. (CoI), Seminati, E. (CoI), Tabor, A. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/09/15 → 28/02/21
Project: Research council