A multi-scale analysis of basketball throw in virtual reality for tracking perceptual-motor expertise

Pooya Soltani, Antoine H. P. Morice

Research output: Contribution to journalArticlepeer-review

5 Citations (SciVal)

Abstract

To benefit from virtual reality (VR) as a complementary tool for training, coaches must determine the proper tools and variables for tracking sports performance. We explored the basketball shooting at several scales (basket-ball, ball-player, and player systems) by monitoring success-rate, and ball and body kinematics. We measured how these scales of analysis allowed tracking players' expertise and perceptual sensitivity to basket distance. Experienced and novice players were instructed to naturally throw and swish an instrumented ball in a stereoscopically rendered virtual basket. We challenged their perceptual-motor systems by manipulating the distance of the virtual basket while keeping the surrounding environment unchanged. The success-rate accounted for the players' shooting adjustments to the manipulation of basket distance and allowed tracking their expertise. Ball kinematics also reflected the manipulation of distance and allowed detecting gender, but did not reflect the players' expertise. Finally, body kinematics variables did not echo players' adjustments to the distance manipulation but reflected their expertise and gender. The results gained at each scale of analysis are discussed with regard to the simulator's construct, biomechanical, and psychological fidelity.

Original languageEnglish
Pages (from-to)178-188
Number of pages11
JournalScandinavian Journal of Medicine and Science in Sports
Volume33
Issue number2
Early online date31 Oct 2022
DOIs
Publication statusPublished - 28 Feb 2023

Bibliographical note

Funding Information:
This work was supported by the “Investissements d'avenir” French Government Programme (Intermove, A*MIDEX) under Grant number ANR‐11‐IDEX‐0001‐02; Carnot Institute “STAR” under Grant Cybershoot (2017); and Défi Instrumentation aux Limites program of the CNRS under Grant Virtushoot (2017). The first author also received funding from Collège de France (PAUSE program 2018) and CAMERA 2.0 (EP/T022523/1). We thank Cedric Goulon (ICE), Michael Weisz (Spalding), Nicolas Long (Trinoma), and Technosport AMU.

Funding

This work was supported by the “Investissements d'avenir” French Government Programme (Intermove, A*MIDEX) under Grant number ANR‐11‐IDEX‐0001‐02; Carnot Institute “STAR” under Grant Cybershoot (2017); and Défi Instrumentation aux Limites program of the CNRS under Grant Virtushoot (2017). The first author also received funding from Collège de France (PAUSE program 2018) and CAMERA 2.0 (EP/T022523/1). We thank Cedric Goulon (ICE), Michael Weisz (Spalding), Nicolas Long (Trinoma), and Technosport AMU.

Keywords

  • basketball shooting
  • distance perception
  • gender
  • sports simulator
  • validation

ASJC Scopus subject areas

  • Orthopedics and Sports Medicine
  • Physical Therapy, Sports Therapy and Rehabilitation

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