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Abstract
Game semantics has been used to interpret both proofs and functional programs: an important further development on the programming side has been to model higher-order programs with state by allowing strategies with ``history-sensitive'' behaviour. In this paper, we develop a detailed analysis of the structure of these strategies from a logical perspective by showing that they correspond to proofs in a new kind of affine logic.
We describe the semantics of our logic formally by giving a notion of categorical model and an instance based on a simple category of games. Using further categorical properties of this model, we prove a full completeness result: each total strategy is the semantics of a unique cut-free \emph{core} proof in the system. We then use this result to derive an explicit cut-elimination procedure.
We describe the semantics of our logic formally by giving a notion of categorical model and an instance based on a simple category of games. Using further categorical properties of this model, we prove a full completeness result: each total strategy is the semantics of a unique cut-free \emph{core} proof in the system. We then use this result to derive an explicit cut-elimination procedure.
| Original language | English |
|---|---|
| Title of host publication | Computer Science Logic (Lecture Notes in Computer Science) |
| Editors | A Dawar, H Veith |
| Publisher | Springer |
| Pages | 215-229 |
| Number of pages | 15 |
| Volume | 6247/2 |
| DOIs | |
| Publication status | Published - 24 Aug 2010 |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Publisher | Springer Verlag |
Bibliographical note
Proceedings of the 24th International Workshop, CSL 2010, 19th Annual Conference of the EACSL, Brno, Czech Republic, August 23-27, 2010Keywords
- full completeness
- sequentiality
- Game semantics
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Semantic Structures for Higher-Order Information Flow
Laird, J. (PI)
Engineering and Physical Sciences Research Council
20/06/10 → 19/06/12
Project: Research council