Abstract
A games semantics is described for a typed functional language which includes primitives for parallel composition and for synchronous communication on private channels. The semantics is based on a category obtained by extending "Hyland-Ong games" with a representation of multiple threads of control using "concurrency pointers" which express a new kind of causality relation between moves. The semantics is proved to be fully abstract for "channel-free" types with respect to a may-and-must equivalence for the finitary fragment, and with respect to may-equivalence for the whole language, using factorization results to reduce definability to the sequential case.
| Original language | English |
|---|---|
| Pages (from-to) | 232-257 |
| Journal | Electronic Notes in Theoretical Computer Science |
| Volume | 45 |
| DOIs | |
| Publication status | Published - Nov 2001 |
Fingerprint
Dive into the research topics of 'A game semantics of idealized CSP'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS