Engineering
Limitations
100%
Shallow Water Model
100%
Output Field
100%
Surface Model
100%
Quantitative Evaluation
100%
Good Performance
100%
Surface Modeling
100%
Velocity Field
100%
Dynamic Behavior
100%
Foreground Object
50%
Color Change
50%
Recalibration
50%
Mathematical Model
50%
Arts and Humanities
Computervision
100%
Painting
100%
Contemporary
100%
Point of view
66%
visual effects
50%
Generality
50%
Artwork
50%
Rational
50%
Watercolour
33%
Old Masters
33%
Render
33%
oil paintings
33%
Moving Image
33%
Painterly
33%
Three-Dimensional
33%
Shading
33%
Computer Science
Computer Graphic
100%
Generative Model
100%
Probabilistic Approach
100%
And-States
100%
Reference Input
100%
Computer Vision
100%
Velocity Distribution
100%