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Tris Smith

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  • Graph-based Generation of Action-Adventure Dungeon Levels using Answer Set Programming

    Smith, T., Padget, J. & Vidler, A., 7 Aug 2018, Proceedings of the 13th International Conference on the Foundations of Digital Games. Deterding, S., Khandaker, M., Risi, S., Font, J., Dahlskog, S., Salge, C. & Olsson, C. M. (eds.). Association for Computing Machinery, p. 52:1-52:10 10 p. 52. (Proceedings of the International Conference on the Foundations of Digital Games).

    Research output: Chapter or section in a book/report/conference proceedingChapter in a published conference proceeding

    Open Access
    File
    11 Citations (SciVal)
    1978 Downloads (Pure)
  • Design Space Descriptions for Logical Generation of Content

    Smith, T., Padget, J. & Vidler, A., Aug 2016, STAIRS 2016 - Proceedings of the Eighth European Starting AI Researcher Symposium. Pearce, D. & Pinto, H. S. (eds.). IOS Press, Vol. 284. p. 209-214 6 p. (Frontiers in Artificial Intelligence and Applications; vol. 284).

    Research output: Chapter in Book/Report/Conference proceedingChapter in a published conference proceeding

    Open Access
    3 Downloads (Pure)
  • Semantic Descriptions for Logical Content Generation

    Smith, T. & Padget, J., 29 Dec 2015, Proceedings of Foundations of Digital Games 2015. p. 1-3 3 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter in a published conference proceeding

    Open Access
    File
    55 Downloads (Pure)