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Fingerprint Dive into the research topics where Tom Smith is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 3 Similar Profiles
Computer games Engineering & Materials Science
Semantics Engineering & Materials Science
Computer programming Engineering & Materials Science
Engines Engineering & Materials Science

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Research Output 2015 2018

  • 3 Conference contribution
1 Citation (Scopus)
305 Downloads (Pure)

Graph-based Generation of Action-Adventure Dungeon Levels using Answer Set Programming

Smith, T., Padget, J. & Vidler, A., 7 Aug 2018, Proceedings of the 13th International Conference on the Foundations of Digital Games. Deterding, S., Khandaker, M., Risi, S., Font, J., Dahlskog, S., Salge, C. & Olsson, C. M. (eds.). Association for Computing Machinery, p. 52:1-52:10 10 p. 52. (Proceedings of the International Conference on the Foundations of Digital Games).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Computer games
3 Downloads (Pure)

Design Space Descriptions for Logical Generation of Content

Smith, T., Padget, J. & Vidler, A., Aug 2016, STAIRS 2016 - Proceedings of the Eighth European Starting AI Researcher Symposium. Pearce, D. & Pinto, H. S. (eds.). IOS Press, Vol. 284. p. 209-214 6 p. (Frontiers in Artificial Intelligence and Applications; vol. 284).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
Semantics
Computer games
Computer programming
Engines

Semantic Descriptions for Logical Content Generation

Smith, T. & Padget, J., 29 Dec 2015, Proceedings of Foundations of Digital Games 2015. p. 1-3 3 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Semantics