If you made any changes in Pure these will be visible here soon.

Fingerprint Dive into the research topics where Tom Smith is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 3 Similar Profiles

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output

  • 3 Conference contribution

Graph-based Generation of Action-Adventure Dungeon Levels using Answer Set Programming

Smith, T., Padget, J. & Vidler, A., 7 Aug 2018, Proceedings of the 13th International Conference on the Foundations of Digital Games. Deterding, S., Khandaker, M., Risi, S., Font, J., Dahlskog, S., Salge, C. & Olsson, C. M. (eds.). Association for Computing Machinery, p. 52:1-52:10 10 p. 52. (Proceedings of the International Conference on the Foundations of Digital Games).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
  • 2 Citations (Scopus)
    585 Downloads (Pure)

    Design Space Descriptions for Logical Generation of Content

    Smith, T., Padget, J. & Vidler, A., Aug 2016, STAIRS 2016 - Proceedings of the Eighth European Starting AI Researcher Symposium. Pearce, D. & Pinto, H. S. (eds.). IOS Press, Vol. 284. p. 209-214 6 p. (Frontiers in Artificial Intelligence and Applications; vol. 284).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
  • 3 Downloads (Pure)

    Semantic Descriptions for Logical Content Generation

    Smith, T. & Padget, J., 29 Dec 2015, Proceedings of Foundations of Digital Games 2015. p. 1-3 3 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
  • 37 Downloads (Pure)