Personal profile
Research interests
What does it mean, to see? To perceive? My primary interest in psychology is cognition at the nexus of technology and neuroscience. My research takes root in examining cognition and attentional control within the visual system, and also examining how multisensory processing contributes to perception and cognition. How we we pay attention to the many features and objects in our environment is a key aspect of cognition, and the visual system and eye tracking provide an excellent system for its study. Advancing behavioral AI research in attention, cognition, and emotion for extended reality (XR: AR/VR/MR) is now my key focus. I am also currently a Research Scientist at Reality Labs Research (Meta née Oculus).
Education/Academic qualification
Psychological and Brain Sciences, Doctor of Philosophy, Top-down and bottom-up processes in visual search, John Hopkins University
Award Date: 15 May 2006
External positions
Research Scientist, Reality Labs, Meta
20 Sept 2021 → …
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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SDG 3 Good Health and Well-being
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SDG 4 Quality Education
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SDG 8 Decent Work and Economic Growth
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 10 Reduced Inequalities
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Collaborations and top research areas from the last five years
Projects
- 8 Finished
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Today and tomorrow: living with vision impairment as a teenager in the UK
Petrini, K. (PI), Proulx, M. (CoI) & Tavoulari, A. (Researcher)
Guide Dogs for the Blind Association
1/01/23 → 31/12/24
Project: UK charity
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) - 2.0
Campbell, N. (PI), Cosker, D. (PI), Bilzon, J. (CoI), Campbell, N. (CoI), Cazzola, D. (CoI), Colyer, S. (CoI), Cosker, D. (CoI), Lutteroth, C. (CoI), McGuigan, P. (CoI), O'Neill, E. (CoI), Petrini, K. (CoI), Proulx, M. (CoI) & Yang, Y. (CoI)
Engineering and Physical Sciences Research Council
1/11/20 → 31/10/25
Project: Research council
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Experiencing Ancient Oracles and Divination in VR
Proulx, M. (PI)
Arts and Humanities Research Council
1/06/20 → 31/08/23
Project: Research council
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Does Optimal Integration of Sound and Touch Develop Earlier in Blind Children?
Petrini, K. (PI) & Proulx, M. (CoI)
1/04/15 → 31/05/17
Project: Research council
Research output
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Inclusive design for climbing and virtual reality events: Breaking barriers and building opportunities for youth with vision impairment
Tavoulari, A., Proulx, M., Parry, F. & Petrini, K., 3 Feb 2026, (E-pub ahead of print) In: Disability & Society.Research output: Contribution to journal › Article › peer-review
Open Access -
Participant permanence: Exploring and enhancing experiences of research involvement in UK adults with vision impairment through an Online Participant Engagement Network (OPEN)
Robert-Mills, W. M. C., Richardson, M., Scheller, M., Tavoulari, A., Proulx, M. & de Sousa, A. A., 31 Jan 2026, In: British Journal of Visual Impairment. 44, 1, p. 28-43Research output: Contribution to journal › Article › peer-review
Open Access -
Editorial: Use of immersive technologies in design
Proulx, M. J. & Çöltekin, A., 20 May 2025, In: Frontiers in Computer Science. 7, 1620569.Research output: Contribution to journal › Editorial › peer-review
Open Access -
Evaluating Eye Tracking Signal Quality with Real-time Gaze Interaction Simulation: A Study Using an Offline Dataset
Raju, M. H., Aziz, S., Proulx, M. J. & Komogortsev, O., 25 May 2025, Proceedings, ETRA 2025 - ACM Symposium on Eye Tracking Research and Applications. Sugano, Y., Khamis, M., Chetouani, A., Sidenmark, L. & Bruno, A. (eds.). U. S. A.: Association for Computing Machinery, 11 p. 20. (Eye Tracking Research and Applications Symposium (ETRA)).Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
2 Link opens in a new tab Citations (SciVal) -
Gaze Inputs for Targeting: The Eyes Have It, Not With a Cursor
Fernandes, A. S., Schütz, I., Murdison, T. S. & Proulx, M. J., 5 Feb 2025, In: International Journal of Human-Computer Interaction. 41, 19, p. 12251-12269 19 p.Research output: Contribution to journal › Article › peer-review
Open Access5 Link opens in a new tab Citations (SciVal)
Datasets
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Datasets and Analyses for "Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming"
Barathi, S. C. (Creator), Proulx, M. (Creator), O'Neill, E. (Creator) & Lutteroth, C. (Creator), University of Bath, 15 Jan 2020
DOI: 10.15125/BATH-00758
Dataset