Projects per year
Personal profile
Research interests
"What does it mean, to see?" My primary interest in psychology, neuroscience, and computer science is cognition. My research has advanced from first examining cognition and attentional control within just the visual system to now examine how multisensory processing contributes to perception and cognition. Working with blind individuals in particular helps to reveal the role of visual experience for cognition and how the "visual" parts of the brain process other information in the absence of visual input. Much of this work has used virtual and augmented reality technology, such as a 'sensory-substitution' device (called The vOICe) that provides visual information by translating visual input into sound. I therefore study multiple sensory modalities and utilize multiple methods to best understand the psychological and neural underpinnings of cognition in human and non-human animals. I am also currently a researcher at Reality Labs Research (Meta / Oculus), where I am advancing eye tracking and other research for new applications in AR and VR.
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
Education/Academic qualification
Psychological and Brain Sciences, Doctor of Philosophy, Top-down and bottom-up processes in visual search, John Hopkins University
Award Date: 15 May 2006
External positions
Research Scientist, Reality Labs, Meta
20 Sept 2021 → …
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Collaborations and top research areas from the last five years
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Today and tomorrow: living with vision impairment as a teenager in the UK
Guide Dogs for the Blind Association
1/01/23 → 31/12/24
Project: UK charity
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Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) - 2.0
Cosker, D., Bilzon, J., Campbell, N., Cazzola, D., Colyer, S., Lutteroth, C., McGuigan, P., O'Neill, E., Petrini, K., Proulx, M. & Yang, Y.
Engineering and Physical Sciences Research Council
1/11/20 → 31/10/25
Project: Research council
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Does Optimal Integration of Sound and Touch Develop Earlier in Blind Children?
1/04/15 → 31/05/17
Project: Research council
Research output
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Access to exercise for people with visual impairments during the Coronavirus-19 pandemic
Richardson, M., Petrini, K. & Proulx, M. J., 31 May 2023, In: British Journal of Visual Impairment. 41, 2, p. 448-463Research output: Contribution to journal › Article › peer-review
Open Access4 Citations (SciVal) -
Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task
Fitton, I., Clarke, C., Dalton, J., Proulx, M. & Lutteroth, C., 19 Apr 2023, CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. New York, U. S. A.: Association for Computing Machinery, 16 p. 714. (Conference on Human Factors in Computing Systems - Proceedings).Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Open AccessFile46 Downloads (Pure) -
Denoising and decoding spontaneous vagus nerve recordings with machine learning
Ribeiro, M., Koh, R., Donnelly, T., Lutteroth, C., Proulx, M., Rocha, P. & Metcalfe, B., 12 Apr 2023, (Acceptance date).Research output: Contribution to conference › Paper › peer-review
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Differences in office-based personal space perception between British and Korean populations
Richardson, M., Jicol, C., Taulo, G., Park, J., Kim, H. K., Proulx, M. & de Sousa, A. A., 22 Mar 2023, In: Frontiers in Psychology. 14, 1043088.Research output: Contribution to journal › Article › peer-review
Open Access -
EEG-based BCI Dataset of Semantic Concepts for Imagination and Perception Tasks
Wilson, H., Golbabaee, M., Proulx, M. & O'Neill, E., 15 Jun 2023, In: Scientific Data. 10, 386.Research output: Contribution to journal › Article › peer-review
Datasets
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Datasets and Analyses for "Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming"
Barathi, S. C. (Creator), Proulx, M. (Creator), O'Neill, E. (Creator) & Lutteroth, C. (Creator), University of Bath, 15 Jan 2020
DOI: 10.15125/BATH-00758
Dataset