Research output per year
Research output per year
My main research interests are in the fields of Human-Computer Interaction and Virtual Reality, focusing on its use for learning and training. Within this, I am interested in developing and testing training simulations/approaches to training in VR, understanding how people relate to avatars in virtual environments that either represent themselves or other people and how the self-similarity of an avatar impacts the user.
Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Student thesis: Doctoral Thesis › Doctor of Engineering (EngD)