Personal profile
Research interests
My research interests focus on brain stimulation and brain-computer interface (BCI) in Virtual Reality (VR) for human augmentation, including neuroergonomics and neurorehabilitation. Specific research streams are as follows:
- VR Neurogaming for cognitive enhancement: Paper Link
- EEG-guided Open/Close-loop Brain Stimulation: Paper Link, Paper Link
- Vestibular Neuroscienece (including neural basis of cybersickness/motion sickness): Paper Link
Teaching interests
CM22013 Human-Computer Interaction 2
Willing to supervise doctoral students
Yes.
Education/Academic qualification
PhD in Electronic Engineering, South Korea
MSc in Computer Science and Engineering, South Korea
BEng in Communication Engineering, China
External positions
The Bárány Society membership
Associate Editor, Journal of NeuroEngineering and Rehabilitation
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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SDG 3 Good Health and Well-being
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Collaborations and top research areas from the last five years
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Metacare: AI-powered automated detection of VR motion sickness for users struggling in the Metaverse-based transport
Li, G. (PI) & Wang, Y.-K. (PI)
1/01/23 → 1/01/24
Project: Project at a former HEI
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Mitigating Virtual Reality Sickness Using Neurostimulation in Users During Immersive Cognitive Therapies
Li, G. (PI) & Zanto, T. (PI)
1/01/22 → 1/01/23
Project: Project at a former HEI
Research output
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Investigating How Brain Stimulation Mitigates Motion Sickness Using Spatiotemporal Nystagmus Parameters Captured in VR
Li, G., Mcgill, M., Grant, A., Poehlmann, K., Holden, R., Brewster, S. & Pollick, F., 27 Jan 2026, (Acceptance date) In: IEEE Transactions on Visualization and Computer Graphics.Research output: Contribution to journal › Article › peer-review
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Case Studies of Remarkable VR Motion Sickness Resistance: A Judo Practitioner and a Commuter
Li, G., 24 Apr 2025, Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interface s Abstracts and Workshops, VRW 2025 . U. S. A.: IEEE, p. 1400-1401 2 p. (Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025).Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Open AccessFile19 Downloads (Pure) -
Reduced Motion Sickness Using Vestibular EEG-Guided tACS Under Mismatched Physical Rotation and VR Visual Motion
Li, G., McGill, M., Grant, A., Poehlmann, K., Holden, R., Brewster, S. & Pollick, F., 23 Jun 2025, (E-pub ahead of print) In: IEEE Transactions on Intelligent Transportation Systems. 16 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile106 Downloads (Pure) -
VR Cybersickness Classification Using Machine Learning Models on Open-Access EEG Datasets from the Human Vestibular Network
Li, G., Haerin Byeon, Sung-Bae Cho & Frank Pollick, 26 Feb 2025, p. 171-175. 5 p.Research output: Contribution to conference › Paper › peer-review
Open AccessFile1 Link opens in a new tab Citation (SciVal)15 Downloads (Pure) -
Artificial Retina-Based Metaverse with Bionic Vision Processing
Hu, H., Chen, C. P., Li, G., Zou, S. P., Chu, Q. & Han, B., 30 Jul 2024, In: SID Symposium Digest of Technical Papers. 55, 1, p. 545-548Research output: Contribution to journal › Article › peer-review