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Research Output 2012 2019

2019

Digital Games and Mindfulness Apps: Comparison of Effects on Post Work Recovery

Collins, E., Cox, A., Wilcock, C. & Sethu-Jones, G., 18 Jul 2019, In : JMIR mental health. 6, 7, e12853.

Research output: Contribution to journalArticle

Open Access

How to break our bad online security habits - with a flashing cyber nudge

Collins, E. & Hinds, J., 16 May 2019, The Conversation.

Research output: Contribution to specialist publicationArticle

The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games

Marder, B., Gattig, D., Collins, E., Pitt, L., Kietzmann, J. & Erz, A., 1 Feb 2019, In : Computers in Human Behavior. 91, p. 72-83 12 p.

Research output: Contribution to journalArticle

2 Citations (Scopus)

Two observational studies examining the effect of a social norm and a health message on the purchase of vegetables in student canteen settings

Collins, E. I. M., Thomas, J. M., Robinson, E., Aveyard, P., Jebb, S. A., Herman, C. P. & Higgs, S., 1 Jan 2019, In : Appetite. 132, p. 122-130

Research output: Contribution to journalArticle

Open Access

Using social norms to encourage healthier eating

Higgs, S., Liu, J., Collins, E. & Thomas, J., 1 Mar 2019, In : Nutrition Bulletin. 44, 1, p. 43-52 10 p.

Research output: Contribution to journalArticle

Open Access
10 Downloads (Pure)

What is 'Cyber Security'?: Differential Language of CyberSecurity Across the Lifespan

Jones, S., Collins, E., Levordashka, A., Muir, K. & Joinson, A., 2 May 2019, CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Vol. 2019-May. 6 p. 3312786

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
2017

Promoting healthy adolescent lifestyles through serious games: Enacting a multidisciplinary approach

Dunwell, I., Condon, L. A., Bul, K. C. M., Lang, A. R., Atkinson, S., Coulson, N. S. & Collins, E., 1 Jan 2017, Serious Games and Edutainment Applications: Volume II. Springer International Publishing, p. 323-348 26 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

entertainment
adolescent
health risk
adolescence
research planning
2016
1 Citation (Scopus)

Say cheese! Games for successful academic and student Networking

Collins, E. I. M., Cox, A. L. & Lee, F., 16 Oct 2016, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, p. 105-115 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Cheeses
Students
2015
33 Citations (Scopus)

Display blindness? Looking again at the visibility of situated displays using eye tracking

Dalton, N. S., Collins, E. & Marshall, P., 18 Apr 2015, CHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems: Crossings. Association for Computing Machinery, Vol. 2015-April. p. 3889-3898 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Visibility
Display devices
Shopping centers
Eye movements
1 Citation (Scopus)

Out of work, out of mind? Smartphone use and work-life boundaries

Collins, E. I. M., Cox, A. L. & Wootton, R., 1 Jul 2015, In : International Journal of Mobile Human Computer Interaction. 7, 3, p. 67-77 11 p.

Research output: Contribution to journalArticle

Smartphones
2014
8 Citations (Scopus)

Barriers to engagement with a personal informatics productivity tool

Collins, E. I. M., Cox, A. L., Bird, J. & Cornish-Tresstail, C., 2 Dec 2014, Proceedings of the 26th Australian Computer-Human Interaction Conference, OzCHI 2014. Association for Computing Machinery, p. 370-379 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Productivity
Students
12 Citations (Scopus)

Social networking use and RescueTime: The issue of engagement

Collins, E. I. M., Cox, A. L., Bird, J. & Harrison, D., 2014, UbiComp 2014 - Adjunct Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing. Association for Computing Machinery, p. 687-690 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Socio-technical practices and work-home boundaries

Cox, A. L., Dray, S., Bird, J., Peters, A., Mauthner, N. & Collins, E., 23 Sep 2014, MobileHCI 2014 - Proceedings of the 16th ACM International Conference on Human-Computer Interaction with Mobile Devices and Services. Association for Computing Machinery, p. 581-584 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Communication
14 Citations (Scopus)

Switch on to games: Can digital games aid post-work recovery?

Collins, E. & Cox, A. L., Aug 2014, In : International Journal of Human Computer Studies. 72, 8-9, p. 654-662 9 p.

Research output: Contribution to journalArticle

Open Access
Switches
Recovery
interference
genre
social support
7 Citations (Scopus)
Video Games
computer game
Data storage equipment
performance
Experiments
2013
27 Citations (Scopus)
Video Games
Interpersonal Relations
Social Support
Personality
Economics
2012
64 Citations (Scopus)

Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use

Collins, E., Freeman, J. & Chamarro-Premuzic, T., 1 Jan 2012, In : Personality and Individual Differences. 52, 2, p. 133-138 6 p.

Research output: Contribution to journalArticle

Role Playing
Personality
Impulsive Behavior
Video Games
Aggression