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Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 4 Similar Profiles
Video Games Medicine & Life Sciences
Role Playing Medicine & Life Sciences
Smartphones Engineering & Materials Science
Personality Medicine & Life Sciences
computer game Social Sciences
entertainment Social Sciences
Visibility Engineering & Materials Science
Students Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Projects 2018 2019

Research Output 2012 2019

  • 6 Article
  • 5 Conference contribution
  • 1 Chapter

Two observational studies examining the effect of a social norm and a health message on the purchase of vegetables in student canteen settings

Collins, E. I. M., Thomas, J. M., Robinson, E., Aveyard, P., Jebb, S. A., Herman, C. P. & Higgs, S., 1 Jan 2019, In : Appetite. 132, p. 122-130

Research output: Contribution to journalArticle

Open Access

Promoting healthy adolescent lifestyles through serious games: Enacting a multidisciplinary approach

Dunwell, I., Condon, L. A., Bul, K. C. M., Lang, A. R., Atkinson, S., Coulson, N. S. & Collins, E., 1 Jan 2017, Serious Games and Edutainment Applications: Volume II. Springer International Publishing, p. 323-348 26 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

health risk
research planning
1 Citations

Say cheese! Games for successful academic and student Networking

Collins, E. I. M., Cox, A. L. & Lee, F., 16 Oct 2016, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, p. 105-115 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

30 Citations

Display blindness? Looking again at the visibility of situated displays using eye tracking

Dalton, N. S., Collins, E. & Marshall, P., 18 Apr 2015, CHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems: Crossings. Association for Computing Machinery, Vol. 2015-April. p. 3889-3898 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Display devices
Shopping centers
Eye movements
1 Citations

Out of work, out of mind? Smartphone use and work-life boundaries

Collins, E. I. M., Cox, A. L. & Wootton, R., 1 Jul 2015, In : International Journal of Mobile Human Computer Interaction. 7, 3, p. 67-77 11 p.

Research output: Contribution to journalArticle