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Personal profile

Research interests

My main research interests are in developing, evaluating and understanding innovative forms of human-technology interaction and technology-mediated human-human interaction. Topics include mixed, augmented and virtual reality, and interaction with intelligent machines and software.

My research has the overarching goal of contributing to an applied science of interactive systems. This involves deriving design principles for the development of such systems that are theoretically well-founded, empirically tested and operationalised for people’s use. This research covers the spectrum of technological, cognitive and social challenges and opportunities that these systems offer.

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Projects 2005 2020

social cohesion
Human computer interaction

IAA Feasibility Award

Natarajan, S., O'Neill, E. & Walker, I.


Project: Research council

Carbon footprint
Plant shutdowns

Uncovering Hidden Heritage

O'Neill, E. & Brown, M.


Project: Research council

Research Output 1996 2019

Virtual Performance Augmentation in an Immersive Jump & Run Exergame

Ioannou, C., Archard, P., O'Neill, E. & Lutteroth, C., 24 Jan 2019, (Accepted/In press) Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM Press, p. 1-15 15 p. (CHI: Conference on Human Factors and Computing Systems).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access

Agonistic Games: Multiperspective and Unsettling Games for a Social Change

De Angeli, D., Scott, L., O'Neill, E., Finnegan, D. & Bull, A., 28 Oct 2018, p. 103-108. 6 p.

Research output: Contribution to conferencePaper

Open Access
social change
1 Citation (Scopus)

HandMap: Robust Hand Pose Estimation via Intermediate Dense Guidance Map Supervision

Wu, X., Finnegan, D., O'Neill, E. & Yang, Y., 2018, Computer Vision – ECCV 2018 - 15th European Conference, 2018, Proceedings: Computer Vision – ECCV 2018. Ferrari, V., Hebert, M., Sminchisescu, C. & Weiss, Y. (eds.). Springer, p. 246-262 17 p. ( Lecture Notes in Computer Science; vol. 11220)(Image Processing, Computer Vision, Pattern Recognition, and Graphics; vol. 11220).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
3 Citations (Scopus)

Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming

Barathi, S. C., Finnegan, D. J., Farrow, M., Whaley, A., Heath, P., Buckley, J., Dowrick, P. W., Wünsche, B. C., Bilzon, J. L. J., O'Neill, E. & Lutteroth, C., 21 Apr 2018, 2018 CHI Conference on Human Factors in Computing Systems. New York, U. S. A.: ACM and Addison-Wesley, Vol. 2018-April. 14 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access

A LEGO Study: Influence of Spatial and Social Cues on Perspective Taking

Esenkaya, T., Jicol, C., Brown, D., O'Neill, E., Proulx, M. & de Sousa, A. A., 2017.

Research output: Contribution to conferencePoster

Autistic Disorder
Autism Spectrum Disorder


Dataset for 'How smart do smart meters need to be?'

Mogles, N. (Creator), Walker, I. (Creator), Ramallo Gonzalez, A. (Creator), Lee, J. (Creator), Natarajan, S. (Creator), Padget, J. (Creator), Thomas, E. (Creator), Hyniewska, S. (Creator), Lovett, T. (Creator), Ren, G. (Creator), O'Neill, E. (Creator), Hourizi, R. (Creator), Coley, D. (Creator), University of Bath, 1 Oct 2016



Compensating for distance compression in virtual audiovisual environments

Author: Finnegan, D., 6 Sep 2017

Supervisor: O'Neill, E. (Supervisor) & Proulx, M. (Supervisor)

Student thesis: Doctoral ThesisDoctor of Engineering (EngD)