20152020

Research output per year

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Research Output

2020

Beyond Happy-or-Not: Using Emoji to Capture Visitors’ Emotional Experience

De Angeli, D., O'Neill, E. & Kelly, R., 29 Feb 2020, In : Curator: The Museum Journal.

Research output: Contribution to journalArticle

Open Access
1 Citation (Scopus)
2018

Agonistic Games: Multiperspective and Unsettling Games for a Social Change

De Angeli, D., Scott, L., O'Neill, E., Finnegan, D. & Bull, A., 28 Oct 2018, p. 103-108. 6 p.

Research output: Contribution to conferencePaper

Open Access
File
26 Downloads (Pure)

GameTale: Facilitating the Design of Gameful Museum Experiences

De Angeli, D., 1 Aug 2018, In : Economia della Cultura. 28, 3, p. 311-320 10 p.

Research output: Contribution to journalArticle

Open Access
File
13 Downloads (Pure)
2015

Development of an inexpensive Augmented Reality (AR) headset

De Angeli, D. & O'Neill, E., 23 Apr 2015, CHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems . New York, U. S. A.: Association for Computing Machinery, p. 971-976 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

File
6 Citations (Scopus)
166 Downloads (Pure)

Transfer of learning between screen-based and gallery-based content: an initial study

De Angeli, D. & O'Neill, E., 15 Jul 2015.

Research output: Contribution to conferenceAbstract

File
132 Downloads (Pure)