20152020

Research output per year

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Research Output

Beyond Happy-or-Not: Using Emoji to Capture Visitors’ Emotional Experience

De Angeli, D., O'Neill, E. & Kelly, R., 29 Feb 2020, In : Curator: The Museum Journal.

Research output: Contribution to journalArticle

Open Access

Agonistic Games: Multiperspective and Unsettling Games for a Social Change

De Angeli, D., Scott, L., O'Neill, E., Finnegan, D. & Bull, A., 28 Oct 2018, p. 103-108. 6 p.

Research output: Contribution to conferencePaper

Open Access
File
  • 23 Downloads (Pure)

    GameTale: Facilitating the Design of Gameful Museum Experiences

    De Angeli, D., 1 Aug 2018, In : Economia della Cultura. 28, 3, p. 311-320 10 p.

    Research output: Contribution to journalArticle

    Open Access
    File
    11 Downloads (Pure)

    Development of an inexpensive Augmented Reality (AR) headset

    De Angeli, D. & O'Neill, E., 23 Apr 2015, CHI EA '15 Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems . New York, U. S. A.: Association for Computing Machinery, p. 971-976 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    File
  • 6 Citations (Scopus)
    154 Downloads (Pure)

    Thesis

    The Gameful Museum: Authenticity and Entertainment in the Digital Age

    Author: De Angeli, D., 1 Jan 2018

    Supervisor: O'Neill, E. (Supervisor)

    Student thesis: Doctoral ThesisDoctor of Engineering (EngD)

    File