If you made any changes in Pure these will be visible here soon.

Personal profile

Research interests

My main research interests are in the field of Human-Computer Interaction (HCI), with a focus on eye-gaze interaction and virtual reality (VR). I am researching new ways to enable users to control electronic devices using their eyes (see, for example, actigaze.com) and new VR technologies for health, exercise and learning. I am director of the REality and Virtual Environments Augmentation Labs (REVEAL).

Watch some videos about my work.

Please also have a look at my personal page.

Fingerprint Dive into the research topics where Christof Lutteroth is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 17 Similar Profiles
Graphical user interfaces Engineering & Materials Science
Health Engineering & Materials Science
User interfaces Engineering & Materials Science
Computer science Engineering & Materials Science
honors and awards Agriculture & Biology
Students Engineering & Materials Science
Human computer interaction Engineering & Materials Science
Feedback Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Projects 2015 2021

Industry
Economics
Biomechanics
Foundries
Human computer interaction

Research Output 2003 2019

CodeGazer: Making Code Navigation Easy and Natural with Gaze Input

Shakil, A., Lutteroth, C. & Weber, G., 24 Jan 2019, (Accepted/In press) Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-12 12 p. (CHI : Conference on Human Factors and Computing Systems).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File

ORC Layout: Adaptive GUI Layout with OR-Constraints

Jiang, Y., Du, R., Lutteroth, C. & Stuerzlinger, W., 24 Jan 2019, (Accepted/In press) Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-12 12 p. (CHI: Conference on Human Factors and Computing Systems).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File

ReType: Quick Text Editing with Keyboard and Gaze

Sindhwani, S., Lutteroth, C. & Weber, G., 24 Jan 2019, (Accepted/In press) Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-13 13 p. (CHI: Conference on Human Factors and Computing Systems).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File

Towards Data-Driven Sword Fighting Experiences in VR

Dehesa, J., Vidler, A., Lutteroth, C. & Padget, J., 9 May 2019. 6 p.

Research output: Contribution to conferenceAbstract

Open Access

Virtual Performance Augmentation in an Immersive Jump & Run Exergame

Ioannou, C., Archard, P., O'Neill, E. & Lutteroth, C., 9 May 2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, p. 1-15 15 p. 158. (CHI: Conference on Human Factors and Computing Systems).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File