Projects per year
Personal profile
Research interests
My main research interests are in the field of Human-Computer Interaction (HCI), with a focus on eye-gaze interaction and virtual reality (VR). I am researching new ways to enable users to control electronic devices using their eyes (see, for example, actigaze.com) and new VR technologies for health, exercise and learning. I am director of the REality and Virtual Environments Augmentation Labs (REVEAL).
Watch some videos about my work.
Please also have a look at my personal page.
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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Collaborations and top research areas from the last five years
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Affective Design Tools for Virtual Reality
Lutteroth, C. (PI)
1/07/22 → 30/06/26
Project: Research council
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Psychosocial mechanisms of chronic pain
Lutteroth, C. (PI) & Fincham Haines, T. (CoI)
1/07/21 → 31/12/25
Project: Research council
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EPSRC IAA - TapGazer
Lutteroth, C. (PI)
Engineering and Physical Sciences Research Council
1/04/25 → 31/10/25
Project: Research council
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Hyper-immersive eXtended Reality
Lutteroth, C. (PI) & Jicol, C. (CoI)
1/02/25 → 30/09/25
Project: Research council
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Hot, Wet and Childproof: Robust Devices for Chest Physiotherapy
Lutteroth, C. (PI) & Hanton, O. (CoI)
Engineering and Physical Sciences Research Council
31/10/23 → 31/10/25
Project: Research council
Research output
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A Taxonomy and Systematic Review of Gaze Interactions for 2D Displays: Promising Techniques and Opportunities
Shakil, A., Lutteroth, C. & Weber, G., 11 Jul 2025, In: ACM Computing Surveys. 57, 12, p. 1-37 308.Research output: Contribution to journal › Article › peer-review
Open Access -
Designing and Developing User Interfaces with AI: Advancing Tools, Workflows, and Practices
Lu, Y., Jiang, Y., Knearem, T., Kliman-Silver, C. E., Lutteroth, C., Nichols, J. & Stuerzlinger, W., 26 Apr 2025, CHI EA 2025 - Extended Abstracts of the 2025 CHI Conference on Human Factors in Computing Systems. New York, U. S. A.: Association for Computing Machinery, 7 p. 774. (Conference on Human Factors in Computing Systems - Proceedings).Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
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How Accessible are Virtual Reality Freehand Gestures? Understanding Barriers for Users with Upper Limb Motor Impairments.
Pococke, L., Jicol, C., Lutteroth, C. & Clarke, C., 26 Oct 2025, The 27th International ACM SIGACCESS Conference on Computers and Accessibility: ASSETS ’25. Association for Computing MachineryResearch output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Open Access -
RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality
Potts, D., Gada, M., Gupta, A., Goel, K., Krzok, K. P., Pate, G., Hartley, J., Weston-Arnold, M., Aylott, J., Clarke, C., Jicol, C. & Lutteroth, C., 26 Apr 2025, CHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. New York, U. S. A.: Association for Computing Machinery, p. 1-25 463. (Conference on Human Factors in Computing Systems - Proceedings).Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Open Access -
The AI of the Beholder: Experience of Healthcare AI Robots is Shaped by User-Centred Factors, Not Their Visual Appearance
Yoon, J., Zajac, P., Pococke, L., Jicol, A., Clarke, C., O'Neill, E., Petrini, K., Lutteroth, C. & Jicol, C., 17 Oct 2025, In: IEEE Transactions on Visualization and Computer Graphics. 31, 11, p. 9910-9920 11 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile
Datasets
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Dataset for "Understanding Freehand Cursorless Pointing Variability and Its Impact on Selection Performance"
Whiffing, J. (Creator), Langlotz, T. (Creator), Lutteroth, C. (Creator), Sharma, A. (Creator) & Clarke, C. (Creator), University of Bath, 10 Oct 2025
DOI: 10.15125/BATH-01594
Dataset
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Dataset for "Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming" and EmoSense SDK
Potts, D. (Creator), Hartley, J. (Creator), Jicol, C. (Creator), Clarke, C. (Creator) & Lutteroth, C. (Creator), University of Bath, 11 May 2024
DOI: 10.15125/BATH-01372, https://github.com/RevealBath/EmoSense
Dataset
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Dataset for "RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality"
Potts, D. (Creator), Gada, M. (Creator), Gupta, A. (Creator), Goel, K. (Creator), Krzok, K. P. (Creator), Pate, G. (Creator), Hartley, J. (Creator), Weston-Arnold, M. (Creator), Aylott, J. (Creator), Clarke, C. (Creator), Jicol, C. (Creator) & Lutteroth, C. (Creator), University of Bath, 25 Apr 2025
DOI: 10.15125/BATH-01489, https://github.com/revealcentre/retrosketch
Dataset
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Supplement for "Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame"
Jeffery, Z. (Creator), Koulouris, J. (Creator), Best, J. (Creator), Lutteroth, C. (Creator) & O'Neill, E. (Creator), University of Bath, 15 Jan 2020
DOI: 10.15125/BATH-00757
Dataset
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Dataset for "A Novel Neural Network Architecture with Applications to 3D Animation and Interaction in Virtual Reality"
De La Dehesa Cueto-Felgueroso, J. (Creator), Padget, J. (Supervisor), Lutteroth, C. (Supervisor) & Vidler, A. (Supervisor), University of Bath, 20 Nov 2020
DOI: 10.15125/BATH-00752
Dataset