Projects per year
Personal profile
Research interests
My main research interests are in the field of Human-Computer Interaction (HCI), with a focus on eye-gaze interaction and virtual reality (VR). I am researching new ways to enable users to control electronic devices using their eyes (see, for example, actigaze.com) and new VR technologies for health, exercise and learning. I am director of the REality and Virtual Environments Augmentation Labs (REVEAL).
Watch some videos about my work.
Please also have a look at my personal page.
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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Collaborations and top research areas from the last five years
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EPSRC IAA - TapGazer
Lutteroth, C. (PI)
Engineering and Physical Sciences Research Council
1/04/25 → 30/09/25
Project: Research council
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Hyper-immersive eXtended Reality
Lutteroth, C. (PI) & Jicol, C. (CoI)
1/02/25 → 30/09/25
Project: Research council
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Hot, Wet and Childproof: Robust Devices for Chest Physiotherapy
Lutteroth, C. (PI) & Hanton, O. (CoI)
Engineering and Physical Sciences Research Council
31/10/23 → 31/10/25
Project: Research council
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EMIL: The European Media and Immersion Lab (Former EU Project)
Lutteroth, C. (PI), Campbell, N. (CoI), Clarke, C. (CoI), Jicol, C. (CoI), O'Neill, E. (CoI) & Sharma, A. (CoI)
Innovate UK, Innovate UK Business Connect
1/09/22 → 30/06/25
Project: EU Commission
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Affective Design Tools for Virtual Reality
Lutteroth, C. (PI)
1/07/22 → 30/06/26
Project: Research council
Research output
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Designing and Developing User Interfaces with AI: Advancing Tools, Workflows, and Practices
Lu, Y., Jiang, Y., Knearem, T., Kliman-Silver, C. E., Lutteroth, C., Nichols, J. & Stuerzlinger, W., 26 Apr 2025, CHI EA 2025 - Extended Abstracts of the 2025 CHI Conference on Human Factors in Computing Systems. New York, U. S. A.: Association for Computing Machinery, 7 p. 774. (Conference on Human Factors in Computing Systems - Proceedings).Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
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RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality
Potts, D., Gada, M., Gupta, A., Goel, K., Krzok, K. P., Pate, G., Hartley, J., Weston-Arnold, M., Aylott, J., Clarke, C., Jicol, C. & Lutteroth, C., 25 Apr 2025, CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. New York, U. S. A.: Association for Computing Machinery, p. 1-25 463Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Open Access -
There Is More to Dwell Than Meets the Eye: Toward Better Gaze-Based Text Entry Systems With Multi-Threshold Dwell
Mutasim, A. K., Bashar, M. R., Lutteroth, C., Batmaz, A. U. & Stuerzlinger, W., 25 Apr 2025, CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. New York, U. S. A.: Association for Computing Machinery, p. 1-18 1088Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
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Accelerating XR Innovation through a pan-European Lab Network: An overview of the EMIL project
Blönnigen, J., Clarke, C., Dahn, A., Forelli, L., Gowrishankar, R., Heikura, T., Helzle, V., Hine, P., Jicol, C., Kreische, A., Lutteroth, C., MacÍa, F., Moesgen, T., Pares, N., Plichta, L., Potts, D., Schäfer, E., Sharma, A., Spielmann, S. & Tenhunen, J. & 4 others, , 21 Aug 2024, IMXw 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences Workshops. U. S. A.: Association for Computing Machinery, p. 137-141 5 p. (ACM International Conference Proceeding Series).Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Open Access -
Advantages of Friend-Modelled Social Interactive Feedforward for VR Exergaming
Barathi, S. C., Finnegan, D. J., Proulx, M. J., O’Neill, E. & Lutteroth, C., 15 Oct 2024, In: Proceedings of the ACM on Human-Computer Interaction . 8, CHI PLAY, 8 p., 338.Research output: Contribution to journal › Article › peer-review
Open Access
Datasets
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Dataset for "A Novel Neural Network Architecture with Applications to 3D Animation and Interaction in Virtual Reality"
De La Dehesa Cueto-Felgueroso, J. (Creator), Padget, J. (Supervisor), Lutteroth, C. (Supervisor) & Vidler, A. (Supervisor), University of Bath, 20 Nov 2020
DOI: 10.15125/BATH-00752
Dataset
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Dataset for "Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming" and EmoSense SDK
Potts, D. (Creator), Hartley, J. (Creator), Jicol, C. (Creator), Clarke, C. (Creator) & Lutteroth, C. (Creator), University of Bath, 11 May 2024
DOI: 10.15125/BATH-01372, https://github.com/RevealBath/EmoSense
Dataset
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Datasets and Analyses for "Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming"
Barathi, S. C. (Creator), Proulx, M. (Creator), O'Neill, E. (Creator) & Lutteroth, C. (Creator), University of Bath, 15 Jan 2020
DOI: 10.15125/BATH-00758
Dataset
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Dataset for "ExMaps: Long-Term Localization in Dynamic Scenes using Exponential Decay"
Rotsidis, A. (Creator), Lutteroth, C. (Supervisor), Hall, P. (Supervisor) & Richardt, C. (Supervisor), University of Bath, 4 Jun 2021
DOI: 10.15125/BATH-00986
Dataset
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Dataset for "Touché: Data-Driven Interactive Sword Fighting in Virtual Reality"
Dehesa, J. (Creator), Vidler, A. (Supervisor), Lutteroth, C. (Supervisor) & Padget, J. (Supervisor), University of Bath, 6 Jan 2020
DOI: 10.15125/BATH-00754
Dataset