Fingerprint Dive into the research topics where REality and Virtual Environments Augmentation Labs is active. These topic labels come from the works of this organisation's members. Together they form a unique fingerprint.

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    Projects

    Research Output

    Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming

    Barathi, S. C., Proulx, M., O'Neill, E. & Lutteroth, C., 16 Jan 2020, (Accepted/In press) Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, U.S.A.: Association for Computing Machinery, Vol. 2020-April. p. 1-15 15 p. (CHI: Conference on Human Factors and Computing Systems).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
    38 Downloads (Pure)

    Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame

    Koulouris, J., Jeffery, Z., Best, J., O'Neill, E. & Lutteroth, C., 16 Jan 2020, (Accepted/In press) Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, USA: Association for Computing Machinery, Vol. 2020-April. p. 1-16 16 p. (CHI Conference on Human Factors and Computing Systems).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File

    Neuropsychological changes in complex regional pain syndrome (CRPS)

    Halicka, M., Vittersø, A. D., Proulx, M. J. & Bultitude, J. H., 14 Jan 2020, In : Behavioural Neurology. 2020, 4561831.

    Research output: Contribution to journalReview article

    Open Access