Centre for the Analysis of Motion, Entertainment Research & Applications

Fingerprint Dive into the research topics where Centre for the Analysis of Motion, Entertainment Research & Applications is active. These topic labels come from the works of this organisation's members. Together they form a unique fingerprint.

Engineering & Materials Science

3D printers
Agglomeration
Airports
Algebra
Animation
Axial loads
Binoculars
Biomechanics
Brick
Bushings
Camera shutters
Cameras
Classifiers
Clustering algorithms
Color
Computer games
Computer graphics
Computer vision
Costs
Covariance matrix
Damping
Data mining
Data storage equipment
Data structures
Data warehouses
Decision trees
Decomposition
Detectors
Display devices
Engines
Experiments
Feedback
Geometry
Gold
Headphones
Image denoising
Industry
Integer programming
Interpolation
Kinematics
Kinetics
Landing
Learning algorithms
Level control
Masks
MATLAB
Monitoring
Musculoskeletal system
Neural networks
Ontology
Optical flows
Optoelectronic devices
Patient rehabilitation
Photography
Pixels
Printing
Processing
Refining
Robotics
Sampling
Semantics
Sensitivity analysis
Sensory feedback
Singular value decomposition
Soft computing
Specifications
Sports
Sports medicine
Statistics
Stiffness
Synchronization
Takeoff
Tendons
Tensors
Testing
Trajectories
Travel time
Units of measurement
Unsupervised learning
Video cameras
Video recording
Virtual reality

Medicine & Life Sciences

Activities of Daily Living
Ambulatory Care
Amputation
Amputees
Aptitude
Athletes
Benchmarking
Body Height
Case-Control Studies
Cervical Vertebrae
Computer-Aided Design
Control Groups
Energy Metabolism
Exercise
Extremities
Fatigue
Football
Health Status
Hip
Hip Osteoarthritis
Injury Severity Score
Interviews
Joints
Knee
Leg
Life Style
Limb Salvage
Linear Models
Lower Extremity
Maintenance
Mental Health
Military Personnel
Muscles
Music
Odontoid Process
Outcome Assessment (Health Care)
Pain
Population
Quality of Life
Randomized Controlled Trials
Rehabilitation
Rehabilitation Centers
Reproducibility of Results
Research
Residual Volume
Resistance Training
Self Efficacy
Semantics
Shoulder Pain
Skeleton
Soccer
Software
Spinal Canal
Spinal Cord Injuries
Spine
Sports
Synaptic Transmission
Systems Analysis
Technology
Track and Field
Wheelchairs
Wounds and Injuries