Centre for Digital Entertainment (CDE)

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Engineering & Materials Science

Animation
Textures
Cameras
Pipelines
Virtual reality
Parameterization
Computer vision
Color matching
Computer games
Display devices
Computer graphics
Virtual addresses
Computer programming
Semantics
Color
Stark effect
Rigidity
Physics
Water
Mechanics
High level languages
Texturing
Optical flows
Object recognition
Degrees of freedom (mechanics)
Motion estimation
Hardware
Costs
Covariance matrix
Television
Smoke
Excitons
Ecosystems
Semiconductor quantum wells
Data storage equipment
Partial differential equations
Particle accelerators
Geometry
Yarn
Image resolution
Bone
Kinematics
Computer systems
Camera shutters
Internet
Codes (standards)
Image processing
Elasticity
Specifications
Finite element method
Image denoising
Labels
Masks
Engines
Smartphones
Conservation
Lighting
Skin
Museums
Electric motors
Audition
Human computer interaction
Industry
Chemical analysis
Application programming interfaces (API)
Data structures
Ray tracing
Simulators
Teaching
Testing
Parallel programming
Discriminators
Tuning
Physical properties
Studios
Experiments
Program processors
Sampling
Feedback
Digital storage
Electron transitions
Brain
Robotics
Fusion reactions
Nonlinear distortion
Drawing (graphics)
Calibration
Students