Centre for Digital Entertainment (CDE)

Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Animation Engineering & Materials Science
Textures Engineering & Materials Science
Cameras Engineering & Materials Science
Pipelines Engineering & Materials Science
Virtual reality Engineering & Materials Science
Parameterization Engineering & Materials Science
Computer vision Engineering & Materials Science
Color matching Engineering & Materials Science

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Projects 2011 2022

Fellow for Industrial Research Enhancement (FIRE)

Yang, Y.

1/10/1530/09/20

Project: EU Commission

industry
career
training program
interdisciplinarity
employability
Industry
Economics
Biomechanics
Foundries
Human computer interaction

EPSRC Centre for Doctoral Training in Digital Entertainment

Willis, P.

1/04/1430/09/22

Project: Research-related fundingPGR Training Grant

Research Output 2009 2018

Integrating visual and tactile robotic perception

Corradi, T. 2018 123 p.

Research output: ThesisDoctoral Thesis

Open Access
File
Robotics
Sensors
Object recognition
Fusion reactions
Robots

Structured Uncertainty Prediction Networks

Dorta, G., Vicente, S., Agapito, L., Campbell, N. & Simpson, I. 20 Mar 2018 (Accepted/In press) 8 p.

Research output: Contribution to conferencePaper

Open Access
File
Covariance matrix
Image denoising
Sampling
Uncertainty

A LEGO Study: Influence of Spatial and Social Cues on Perspective Taking

Esenkaya, T., Jicol, C., Brown, D., O'Neill, E., Proulx, M. & de Sousa, A. A. 2017

Research output: Contribution to conferencePoster

Cues
Personality
Autistic Disorder
Research
Autism Spectrum Disorder