Centre for Digital Entertainment (CDE)

Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Textures Engineering & Materials Science
Cameras Engineering & Materials Science
Virtual reality Engineering & Materials Science
Animation Engineering & Materials Science
Display devices Engineering & Materials Science
Semantics Engineering & Materials Science
Computer vision Engineering & Materials Science
Parameterization Engineering & Materials Science

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Projects 2011 2022

Research Output 2009 2017

A LEGO Study: Influence of Spatial and Social Cues on Perspective Taking

Esenkaya, T., Jicol, C., Brown, D., O'Neill, E., Proulx, M. & de Sousa, A. A. 2017

Research output: Contribution to conferencePoster

Pervasive Child Development Disorders
Autistic Disorder
Spatial Navigation

An Approach to Reducing Distance Compression in Audiovisual Virtual Environments

Finnegan, D., O'Neill, E. & Proulx, M. 19 Mar 2017 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) . IEEE, 7901607

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Distance Perception

A survey of image synthesis and editing with generative adversarial networks

Wu, X., Xu, K. & Hall, P. 1 Dec 2017 In : Tsinghua Science and Technology. 22, 6, p. 660-674 15 p., 8195348

Research output: Contribution to journalArticle