Centre for Digital Entertainment (CDE)

Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Animation Engineering & Materials Science
Textures Engineering & Materials Science
Cameras Engineering & Materials Science
Pipelines Engineering & Materials Science
Virtual reality Engineering & Materials Science
Parameterization Engineering & Materials Science
Computer vision Engineering & Materials Science
Motion estimation Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Projects 2011 2022

Fellow for Industrial Research Enhancement (FIRE)

Yang, Y.

1/10/1530/09/20

Project: EU Commission

industry
career
training program
interdisciplinarity
employability
Industry
Economics
Biomechanics
Foundries
Human computer interaction

EPSRC Centre for Doctoral Training in Digital Entertainment

Willis, P.

1/04/1430/09/22

Project: Research-related fundingPGR Training Grant

Research Output 2009 2018

Integrating visual and tactile robotic perception

Corradi, T., 2018, 123 p.

Research output: ThesisDoctoral Thesis

Open Access
File
Robotics
Sensors
Object recognition
Fusion reactions
Robots
Open Access
File
Computer graphics
Computer programming
Computer systems
Ray tracing
Image processing

Ranking CGANs: Subjective Control over Semantic Image Attributes

Saquil, Y., Kim, K. I. & Hall, P., 2 Jul 2018, (Accepted/In press) Proc. of British Machine Vision Conference (BMVC).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access