Centre for Digital Entertainment (CDE)

Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Animation Engineering & Materials Science
Textures Engineering & Materials Science
Cameras Engineering & Materials Science
Pipelines Engineering & Materials Science
Virtual reality Engineering & Materials Science
Parameterization Engineering & Materials Science
Computer vision Engineering & Materials Science
Color matching Engineering & Materials Science

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Projects 2011 2022

Fellow for Industrial Research Enhancement (FIRE)

Yang, Y.


Project: EU Commission

training program
Human computer interaction

EPSRC Centre for Doctoral Training in Digital Entertainment

Willis, P.


Project: Research-related funding

Research Output 2009 2019

Towards Data-Driven Sword Fighting Experiences in VR

Dehesa, J., Vidler, A., Lutteroth, C. & Padget, J., 9 May 2019. 6 p.

Research output: Contribution to conferenceAbstract

Open Access

VGPN: Voice-Guided Pointing Robot Navigation for Humans

Hu, J., Jiang, Z., Ding, X., Mu, T. & Hall, P., 11 Mar 2019, 2018 IEEE International Conference on Robotics and Biomimetics, ROBIO 2018. IEEE, p. 1107-1112 6 p. 8664854

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Student theses

A graphics design system for artists

Author: Hanson, J. B., 1 Jan 1983

Supervisor: Willis, P. (Supervisor)

Student thesis: Doctoral ThesisPhD

A modular physics methodology for games

Author: Schanda, F., 30 Apr 2012

Supervisor: Willis, P. (Supervisor)

Student thesis: Doctoral ThesisPhD


Autonomous Visual Learning for Robotic Systems

Author: Beale, D., 31 Mar 2012

Supervisor: Hall, P. (Supervisor) & Iravani, P. (Supervisor)

Student thesis: Doctoral ThesisPhD