This supplement describes an approach that can be used to create an “enhanced“ avatar based on a) a realistic, current avatar (R) and b) an idealised, desired future avatar (I) of a user. The aim of the approach is to create avatars that reflect “enhancements” of the realistic avatar along a realistic trajectory. The realistic avatar is used as a starting point, and the idealised avatar as a “goal”.
Koulouris, J., Jeffery, Z., Best, J., O'Neill, E. & Lutteroth, C., 30 Apr 2020, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, USA: Association for Computing Machinery, Vol. 2020-April. p. 1-1717 p. (CHI Conference on Human Factors and Computing Systems).
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Jeffery, Z. (Creator), Koulouris, J. (Creator), Best, J. (Creator), Lutteroth, C. (Creator), O'Neill, E. (Creator) (15 Jan 2020). Supplement for "Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame". University of Bath. 10.15125/BATH-00757