This supplement describes an approach that can be used to create an “enhanced“ avatar based on a) a realistic, current avatar (R) and b) an idealised, desired future avatar (I) of a user. The aim of the approach is to create avatars that reflect “enhancements” of the realistic avatar along a realistic trajectory. The realistic avatar is used as a starting point, and the idealised avatar as a “goal”.
Research output: Chapter or section in a book/report/conference proceeding › Chapter in a published conference proceeding
Jeffery, Z. (Creator), Koulouris, J. (Creator), Best, J. (Creator), Lutteroth, C. (Creator), O'Neill, E. (Creator) (15 Jan 2020). Supplement for "Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame". University of Bath. 10.15125/BATH-00757